La experiencia como contemplación de la soledad
This work focuses on the development of an application using the p5.js web editor for its production, reproduction and execution of interactivity. The creative engine was the intention to capture on a digital canvas a scenario with elements with which the user could, knowing that it is a virtual simulation, enter unknown territory and explore it with the tools at their disposal. The theoretical bases of this development were the concept of “allographic work”, which Nathalie Heinich uses in her text “The work beyond the object” (2014) to give value to the reproductions and no longer to the work as an object, and the term “environment” used by Simón Marchán Fiz in the chapter “Environments and recreational spaces” (1994) to redefine the experiences of the spectator already participating in the discovery of the space that he surrounds
Instructions for use
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Biography
I was born in August 1995 in Capital Federal. My mother was in her final years at university and my father worked as a lawyer, but shortly after they decided to move to the family farm in the Pilar district, where I spent my first years. Surrounded by green and without much company, I used my imagination to entertain myself, thus creating stories and characters that years later I would put on paper in comic format. Drawing was the basis that allowed me to explore traditional animation, digital illustration and 3D modeling. With a tendency towards the digitalization of artistic manifestations, I decided to take programming courses to broaden my horizons, which is why I am also studying the first year of the Bachelor’s Degree in Multimedia Arts at the National University of the Arts. I am not characterized by courage or ambition, but by the permanent search for answers (and even more so, for questions).