emaGebuC
This work is emaGebuC.
As in TPN°1, I will be working with the concept of Contrast.
In this play, we are going to be playing the GameCube. A fun and cheerful game, visually and aurally set, suitable for all audiences.
But be careful not to lose; since the game is not going to give us more than 6 chances to continue playing. At least not in the same way. They have been warned.
Technical, aesthetic and conceptual development
This experience is born from the feeling of loss. But not a tragic or heroic loss, but a slow erosion of the naive, the pleasant, the kind.
What was once colorful and playful is today transformed into a somber parody: the corrupt, the satyr, the solemn. For this reason, the work seeks to generate persistent discomfort in the recipient, embodied in an entertainment system that simulates a game, but that cannot be won. At most, losing can be avoided. However, wear and tear, repetition, and exhaustion inevitably push us to surrender. Death, in this context, is not a physical event, but a conceptual threshold: the moment when we stop being naive. There is no longer happy music or bright colors. What remains is a confrontation with reality. Reality understood as something uncomfortable, annoying, solemn. The game becomes a mirror of that transition: from the kind to the ironic, from the innocent to the cynical.
César Aira, in his bibliography on contemporary art, proposes a key notion: art as “continuous present.” For Aira, contemporary art is not defined by an aesthetic or a technique, but by its relationship with time. It is an art that does not project itself into the future or anchor itself in the past, but rather unfolds in a perpetual now, where everything happens and fades away at the same time. This idea destabilizes the notion of progress or artistic evolution, and instead, installs a sensation of simultaneity, of saturation, of present without escape.
En ese contexto, propongo una obra que a simple vista puede ser una experiencia entretenida y diseñada para jugar en un ambiente pacifico. Para que, luego de un tiempo espécifico y sin posibilidad de obtener otro resultado, ese ambiente se transforme. Una experiencia que confronta dos momentos, uno en el que fuimos algo y otro en el que ya no lo seremos.
Bibliografía
- AIRA, César. (2013, 2016). “Sobre el arte contemporáneo” en Sobre el arte contemporáneo. Buenos Aires: Literatura Random House, pp. 11-56. (DAA: 1:02m)