Actividad Cuadriforme
Quadriform Activity is a generative image in which a regular grid of 10x10 squares can be seen, where each one is slightly distorted in its outline and position through a random movement. The work translates the idea of mathematical calculation and geometric repetition in a system affected by chance. The gray values vary depending on the position of each module, creating a visual reading of the gradual order and noise. The piece is generated in real time with small variations in each iteration, producing a dynamic and vivid image within the monochromatic constraint.
Technical, aesthetic and conceptual development
The work investigates the tension between order and chaos. The grid represents a controlled, predictable system, while the perturbations applied to the positions and shapes of the squares embody the unpredictability of noise and error. This dialectic finds resonance in the ideas of José Luis Brea, particularly in his reflection on the redefinition of artistic practices in the 21st century. In The Third Threshold (2008), Brea points out how contemporary art emancipates itself from the traditional object to situate itself in processes, structures and informational flows, opening the way to practices where the generative and the algorithmic constitute a new aesthetic regime.
From this perspective, Quadriform Activity is part of a postmedial paradigm, where the code is not only a technical tool, but a poetic device that allows establishing critical relationships with the present. In his Brief (and messy) antiglossary (2002), Brea emphasizes the need to rethink traditional categories of art in the face of electronic practices, emphasizing that in these works “what matters is no longer the product, but the production regime.” The generative image responds to this displacement by proposing an autonomous system that produces the work in real time, beyond the hand of the artist as the direct executor.
The exclusive use of gray reinforces the idea of a rigorous, almost scientific image, which dialogues with the first experiments in computational art, but recontextualized in a contemporary sensibility. By introducing imperfection manually through controlled noise, the work incorporates a more human and organic dimension, in line with Brea’s criticism of the binary oppositions between the analog and the digital, or between the technical and the sensitive.
Thus, Quadriform Activity is situated between the mathematical and the expressive, between the mechanical and the living, as a reflection on the place of art in the era of networks, code and immaterial production. More than a static image, it proposes a visual experience that emerges from a process, affirming the value of art as a meaning-generating system within the framework of cultural capitalism.
Literature
BREA, José Luis. (2008). “Redefinición de las prácticas artísticas (s. 21)” en El tercer umbral. Estatuto de las prácticas artísticas en la era del capitalismo cultural. Murcia: CENDEAC, pp. 106-113.
BREA, José Luis. (2002). “Breve (y desordenado) antiglosario –o diccionario de tópicos- sobre el arte electrónico” en La era postmedia. Acción comunicativa, prácticas (post)artísticas y dispositivos neomediales. Salamanca: CASA Editorial, pp. 4-8.