Artwork presentation

Regeneradas

Artist: Ludmila Amade

Regeneradas is a work inspired by the artist Vera Molnár. Through basic geometry, in this case the square, it explores how a minimal movement can cause a significant visual change. The work is composed of a sequence of centered squares that “tremble” and constantly regenerate. The movements are slow and brief, enough to generate a feeling of instability or fragility in the squares, generating a neat but also deep visual effect.

Technical, aesthetic and conceptual development

My work was especially based on the works “Untitled” (1974) and “1% de désordre” (1976) by Vera Molnar. In the first, since it does not have a title, it leaves space for the viewer to freely interpret what they see, without the need for words. The second shows how a small amount of randomness can break a structured pattern. They seemed to me to be two fundamental pieces to understand part of the method of their work in order to apply it to mine.   The work is plotted on a digital canvas generated by code in real time. The only interaction with the user is through the “b” key, which restarts the display manually as many times as desired. It contains a simple geometric figure that allows you to clearly see how small variations generate that visual effect of depth. The organization of the squares around the same center generates a sensation of symmetry and ordered structure, but the tremor introduces tension and dynamism. Humanizing the work a little, life itself is a constant decision-making, where even the smallest decision causes a great change, in some cases expected and in others not. 

Jose Luis Brea points out in his text ´´Redefinition of artistic practices´´ He says that current practices can no longer be defined by genres such as painting, sculpture, nor by fixed media. There is a transformation in the modes of production and circulation of art influenced by technologies, as in this case, that through digital I managed to make a work that is considered artistic without the need for a physical tool like a painting.

I also understand from your text that the important thing is not to show the tool, but how it is used to generate meaning. The code of my work is not to decorate or make only effects, but to be seen in a different, more critical way where each viewer can give their own sense of what they are seeing.

Literature

BREA, José Luis. (2002). “Breve (y desordenado) antiglosario –o diccionario de tópicos- sobre el arte electrónico” en La era postmedia. Acción comunicativa, prácticas (post)artísticas y dispositivos neomediales. Salamanca: CASA Editorial, pp. 4-8. BREA, José Luis. (2008). “Redefinición de las prácticas artísticas (s. 21)” en El tercer umbral. Estatuto de las prácticas artísticas en la era del capitalismo cultural. Murcia: CENDEAC, pp. 106-113.