Geometria logica
Brief description: The work tries to represent a diffuse background which is illuminated by a spotlight that, with distance, loses that strength of the beginning and ends up producing a darkness similar to that of the background.
Technical, aesthetic and conceptual development
Having the possibility of accessing today’s digitalized production and distribution methods gives us a huge range of possibilities in terms of methods but also reflections and thoughts. Is it just the ease that new methods do not provide? Does the power of rapid distribution make our work worthless?
These (like many others) can become questions that could cross our thoughts. Many of these unknowns were raised by José Luis Brea in “Redefinition of artistic practices s 21” which greatly promoted the aesthetic and conceptual thinking of the work.
Within the work, a way of working was sought which resembled those orthodox methods which pioneers of generative art had to adapt and thus generate a strange tension between the modern method contrasted with some ancient method such as that used by George Ness or Herbert W. Franke, to give an example.
This led to a thought process which tried to simulate how “mechanical” it could be to work with digital art in its first steps which culminated in the work itself. If we take the time to observe in detail the viscera of the work (the code) we can see that roughly speaking, it is just a simple iterator which is responsible for creating that juxtaposition of circles and lines that could be reminiscent of Ben F. Laposky’s work with oscilloscopes. As this iterator is constantly drawing, you can observe a kind of heartbeat within the work that, even though it is made with software, I feel like it comes to a minimum of life on our retina.
Literature
APELLIDO, Nombre. (año). “Título del libro”. Ciudad: Editorial.